You mainly achieve this by smashing your way through tons of wonderfully retro-styled robots (and a few plant-zombies) using a combination of dieselpunky firearms, brutish melee weapons, and polymeric (basically tech-magic like Bioshock’s Plasmids or Prey’s Typhon Powers) superpowers. Someone’s reprogrammed the worker robots into combat mode, they go berserk and kill just about everyone, and it’s your job to get to the bottom of the conspiracy. But rest assured that as with all the great single-player shooters–which Atomic Heart can certainly hold a light to if not quite match–shit soon hits the giant turbine fan, and you’re having to fight your way through a veritable robo-pocalypse. For a while it’s almost alarming seeing a depiction of the USSR that’s so glossy, so flattering–like one of those aspirational propaganda posters showing a man ( or, more aptly, a robot) looking to the distance while an out-of-shot sun casts those radial beams from the corner of the picture. Like the Half-Life train ride back in 1998, or the descent into Rapture in Bioshock in 2007, Atomic Heart’s opening feels immensely confident, no doubt bolstered by the inherent peacocking pomp of the Soviet Union. As alt-histories visions go, this is right up there with that of MachineGames’ Wolfenstein games. Look to the distance, and you see that your hovering town is just one of many, and the air is buzzing with automated machines zipping through the clouds and down to the Earth far below, where the various sections of a Soviet science facility wrap around a beautiful lake district. You, a scientifically enhanced stooge of the most brilliant mind in an alt-history Soviet Union in the 1950s, are walking through a parade celebrating the technological might of the Soviet nation a procession of charmingly retro robots parades through the immaculate streets of a Russian township, impossibly hovering high above the clouds on drone-like rotors. The early going in Atomic Heart has all the gravitas of a shooter that’s destined for greatness. Lacks alternative ways to fight (or avoid) enemies.The source emphasized the wide range of robotic and zombified enemies that players will encounter. And While there is still plenty that the studio’s not ready to talk about, they said a few things about Atomic Heart’s art direction and enemy design. However, the studio still seems confident in the final product. These included its development cycle, with the developer noting that Mundfish started work on the concept more than a decade ago. They also went over some questions about Atomic Heart’s development. However, it matches the tone of Atomic Heart’s Release Window Reveal trailer that debuted on February 9th. Think Doom, Wolfenstein, but way crazier.” This somewhat contradicts the tone of the original 2017 teaser, which seemed to suggest a slower, more atmospheric shooter in the same vein as Irrational Games’ BioShock. You can definitely strategize on the go and pick various playstyles, but the core gameplay revolves around high-octane action. Mundfish’s representative told the interviewer, “ Atomic Heart is an action game first and foremost. However, the developer’s response indicated that Atomic Heart’s action-packed gameplay has more in common with the sensibilities of recent Bethesda first-person shooters than anything else. Near the end of the interview, Parijat asked how the game’s more strategic approach to shooting will manifest in gameplay. The conversation touched on the game’s open world and combat systems, in addition to questions about its development progress. GamingBolt’s Shubhankar Parijat published the interview earlier today but did not specify who at the studio they spoke to. RELATED: Atomic Heart Will Have Multiple Endings The discussion covered several topics related to the game and its development, with the interviewee calling Atomic Heart a “way crazier” version of the Bethesda-published Doom and Wolfenstein games. However, the game recently reemerged with Mudnfish confirming a late 2022 release date.Ī development team member talked about the upcoming FPS in a recent interview. Unfortunately, a long period of radio silence from the developers allowed it to slip back under the radar for many players. Developer Mundfish revealed the unique open-world shooter in 2017. The upcoming first-person shooter RPG Atomic Heart is back in the spotlight after being out of it for quite a while.
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